In the thrilling Roblox game DOORS, players navigate a dark and mysterious hotel filled with dangers at every turn. For those looking to gain an advantage or simply have more fun, scripts can be a great way to improve your experience. These small pieces of Lua code can add helpful features, enhance gameplay, or create entirely new challenges. Today, let’s explore some exciting scripts made just for DOORS.
01. Free Script ESP Auto Pick Loot Full Bright Speed Boost
This script is perfect for players who want to make their adventure easier and more exciting. It combines several handy features like brightening the environment, auto-collecting loot, and boosting your speed, making it simpler to survive longer and find hidden items quickly.
Feature | Description |
---|---|
ESP | Highlights important objects and players. |
Auto Pick Loot | Automatically collects valuable items around you. |
Full Bright | Lights up the entire map for better visibility. |
Speed Boost | Increases your character’s movement speed. |
loadstring(game:HttpGet("
https://raw.githubusercontent.com/nomii0700/Roblox-Scrips/refs/heads/main/DOORSBrightSpeed.lua"))()
02. Game Enhancer
The Game Enhancer script provides an all-in-one toolkit that sharpens your DOORS gameplay experience. Whether you want to move more efficiently, unlock special abilities, or just enjoy a smoother adventure, this script has it covered.
Feature | Description |
---|---|
Smooth Movement | Improves character control. |
Enhanced Gameplay | Adds new helpful functions. |
Optimized Performance | Reduces lag and makes the game feel lighter. |
loadstring(game:HttpGet("
https://raw.githubusercontent.com/nomii0700/Roblox-Scrips/refs/heads/main/DOORSGameEnhancer.lua"))()
03. Custom Entity Spawner V2
Take control of the DOORS world by creating custom monsters with this entity spawner. You can craft a personalized challenge by adjusting settings like movement speed, damage, lighting effects, and even rebounding behaviors.
Feature | Description |
---|---|
Custom Entities | Create and spawn unique monsters. |
Adjustable Settings | Control speed, damage, lights, and more. |
Debug Options | See real-time feedback when your entity acts. |
Fun Events | Trigger actions like earthquakes and camera shakes. |
local spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))()
local entity = spawner.Create({
Entity = {
Name = "Template Entity",
Asset = "https://github.com/RegularVynixu/Utilities/raw/main/Doors/Entity%20Spawner/Assets/Entities/Rush.rbxm",
HeightOffset = 0
},
Lights = {
Flicker = {
Enabled = true,
Duration = 1
},
Shatter = true,
Repair = false
},
Earthquake = {
Enabled = true
},
CameraShake = {
Enabled = true,
Range = 100,
Values = {1.5, 20, 0.1, 1}
},
Movement = {
Speed = 100,
Delay = 2,
Reversed = false
},
Rebounding = {
Enabled = true,
Type = "Ambush",
Min = 1,
Max = 1,
Delay = 2
},
Damage = {
Enabled = true,
Range = 40,
Amount = 125
},
Crucifixion = {
Enabled = true,
Range = 40,
Resist = false,
Break = true
},
Death = {
Type = "Guiding",
Hints = {"Death", "Hints", "Go", "Here"},
Cause = ""
}
})
entity:SetCallback("OnSpawned", function()
print("Entity has spawned")
end)
entity:SetCallback("OnStartMoving", function()
print("Entity has started moving")
end)
entity:SetCallback("OnEnterRoom", function(room, firstTime)
if firstTime == true then
print("Entity has entered room: ".. room.Name.. " for the first time")
else
print("Entity has entered room: ".. room.Name.. " again")
end
end)
entity:SetCallback("OnLookAt", function(lineOfSight)
if lineOfSight == true then
print("Player is looking at entity")
else
print("Player view is obstructed by something")
end
end)
entity:SetCallback("OnRebounding", function(startOfRebound)
if startOfRebound == true then
print("Entity has started rebounding")
else
print("Entity has finished rebounding")
end
end)
entity:SetCallback("OnDespawning", function()
print("Entity is despawning")
end)
entity:SetCallback("OnDespawned", function()
print("Entity has despawned")
end)
entity:SetCallback("OnDamagePlayer", function(newHealth)
if newHealth == 0 then
print("Entity has killed the player")
else
print("Entity has damaged the player")
end
end)
04. Sensation V2
Sensation V2 is designed for players who want a complete experience boost without complicated setups. It offers a clean and effective toolset, making the game feel more responsive and adding lots of small quality-of-life improvements.
Feature | Description |
---|---|
Easy to Use | Simple and beginner-friendly setup. |
Quality of Life Boosts | Small tweaks that make a big difference. |
Enhanced Movement | Smoother player controls. |
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/730854e5b6499ee91deb1080e8e12ae3.lua"))()
05. Skip Rooms
Want to skip ahead and bypass tricky parts? This Skip Rooms script lets you teleport through doors and pull levers automatically. It’s excellent for speedrunning or reaching later rooms without the usual trouble.
Feature | Description |
---|---|
Room Skipping | Move quickly between rooms. |
Auto Key Collection | Picks up keys and unlocks doors automatically. |
Lever Activation | Pulls hidden levers for you. |
Easy Controls | One-button skip feature. |
local Keybind = Enum.KeyCode.H
local CanSkipRoom_50 = true
local CanAutoUnlockDoors = true
local CanPullTheLevers = true
local cooldown = true
local cooldownwait = 0.5
do
local UIS = game:GetService("UserInputService")
local CF = CFrame.new
local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
UIS.InputBegan:Connect(function(input, typing)
if typing then return end
if input.KeyCode == Keybind then
if not cooldown then return end
pcall(function()
cooldown = false
local key = false
local lever = false
local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
if object.Name == "KeyObtain" then
key = object
end
end
for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
if object.Name == "LeverForGate" then
lever = object
end
end
if LatestRoom.Value == 50 and CanSkipRoom_50 == true then
CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom.Value + 1)]:WaitForChild("Door")
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
else
if key and CanAutoUnlockDoors == true then
game.Players.LocalPlayer.Character:PivotTo(CF(key.Hitbox.Position))
task.wait(.3)
fireproximityprompt(key.ModulePrompt)
task.wait(.3)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
task.wait(.3)
fireproximityprompt(CurrentDoor.Lock.UnlockPrompt)
end
if lever and CanPullTheLevers == true then
game.Players.LocalPlayer.Character:PivotTo(CF(lever.Main.Position))
task.wait(.3)
fireproximityprompt(lever.ActivateEventPrompt)
task.wait(.3)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end
task.wait(.45)
CurrentDoor.ClientOpen:FireServer()
task.wait(cooldownwait)
cooldown = true
end)
end
end)
end
How to Use These Scripts
To use these awesome scripts, you’ll usually need a Roblox exploit tool (like Synapse X or KRNL) that allows script execution. Simply copy the script code, paste it into your executor, and run it while playing DOORS. Always double-check that you are using safe, updated tools to avoid any issues or errors.
Benefits of Using Scripts in Roblox
Scripts can transform how you play Roblox games like DOORS. They can save time, add new abilities, customize challenges, or just make everything smoother and more fun. Whether you’re exploring faster, surviving longer, or making your own monsters, scripts give you a powerful edge and unlock endless creativity.