Hey there, gamers! Looking to level up your Sol’s RNG experience on mobile? I’ve got some amazing scripts that will make your gameplay smoother and more rewarding. These easy-to-use scripts can help you spot items, automate tasks, and gain helpful advantages. Let’s check them out!
01. Sol’s RNG: ESP Mobile Script
Feature | Description |
---|---|
Item ESP | Shows red lines connecting you to all dropped items |
Auto-Update | Refreshes item connections every 3 seconds |
Open Source | Fully viewable code for transparency |
--[Open source]
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local droppedItemsFolder = game.Workspace:WaitForChild("DroppedItems")
local lines = {}
local function clearLines()
for _, line in pairs(lines) do
if line then
line:Destroy()
end
end
lines = {}
end
local function drawLineToItem(item)
local attachment1
if item:IsA("BasePart") then
attachment1 = Instance.new("Attachment", item)
elseif item:IsA("Model") then
local basePart = item:FindFirstChildWhichIsA("BasePart")
if basePart then
attachment1 = Instance.new("Attachment", basePart)
else
return
end
else
return
end
local attachment0 = Instance.new("Attachment", humanoidRootPart)
local line = Instance.new("Beam")
line.Attachment0 = attachment0
line.Attachment1 = attachment1
line.Color = ColorSequence.new(Color3.new(1, 0, 0))
line.FaceCamera = true
line.Parent = humanoidRootPart
table.insert(lines, line)
end
local function updateLines()
while wait(3) do
clearLines()
for _, item in pairs(droppedItemsFolder:GetDescendants()) do
if item:IsA("BasePart") or item:IsA("Model") then
drawLineToItem(item)
end
end
end
end
updateLines()
02. Sol’s RNG: Auto Roll, AutoUse Potions
Feature | Description |
---|---|
Auto Roll | Automatically rolls for items |
Auto Potion | Uses potions when available |
Time-Saving | Eliminates repetitive clicking |
loadstring(game:HttpGet("https://raw.githubusercontent.com/LHking123456/n4dgW8TF7rNyL/refs/heads/main/Sols"))()
03. Sol’s RNG: Fullbright, Inf Jump & More Mobile Script
Feature | Description |
---|---|
Fullbright | Makes dark areas visible |
Infinite Jump | Removes jump height limitations |
Mobile Support | Optimized for touch devices |
loadstring(game:HttpGet('https://raw.githubusercontent.com/ToraScript/Script/main/EGGSolsRNG'))()
04. Sol’s RNG: Auto Use Potions, Auto Roll & More Mobile Script
Feature | Description |
---|---|
Auto Potions | Automatically uses potions |
Auto Roll | Handles rolling mechanics |
Enhanced Features | Additional gameplay improvements |
loadstring(game:HttpGet("https://raw.githubusercontent.com/Looser3itx/Hmmmmmmmmmmmmmmmmmmmmmmmmmmmm/main/loader.lua"))()
How to Use the Scripts
To use any of these scripts, you’ll need a script executor that works with Sol’s RNG on mobile. Simply copy the script code or loadstring provided, paste it into your executor, and run it. Each script activates automatically once executed, with no additional setup required. For the ESP script, you’ll see red lines connecting to items. The auto-roll and potion scripts will start working in the background, while the fullbright and infinite jump features activate immediately.
Benefits of Using These Scripts
These scripts offer several advantages that can significantly improve your Sol’s RNG experience. The ESP script helps you locate valuable dropped items that might otherwise be missed, saving you time and increasing your collection rate. The auto-roll and potion scripts automate repetitive tasks, freeing you to focus on more enjoyable aspects of gameplay while maximizing your resources.
The fullbright feature ensures you never miss items hidden in dark areas, while infinite jump gives you better mobility around the map. All these scripts are designed specifically for mobile players, addressing the unique challenges of touch controls and smaller screens.